Paloma Kop

Paloma Kop

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Coding Retreat at Recurse Center

Illustrated hand emerging from a cloud holding the Recurse Center logo of a pixel-art computer

In February and March, I did a six-week programming retreat at Recurse Center. The way I've described this to people is that it's like an artist residency, but for coding (although you can also make code-based art!) Recurse Center, a.k.a. RC, has a revolving roster of participants who join a "batch" for six or twelve weeks. Every six weeks, some people start a batch, others finish one, and yet others continue on for another six weeks. One can participate in-person in Downtown Brooklyn, or remotely — or any combination of the two. (I did a combination so I could spend some time at home in New Haven, and some staying with friends in NYC).

Inspired by the open-ended learning methods of Unschooling, there is no formal curriculum. Instead, participants self-organize and pursue personal goals, while being encouraged to collaborate and discuss their projects. Everyone who joins a batch already has some programming experience, so it's up to you how you want to spend your time: you might focus on developing new skills or strengthening existing ones, or build a project that is useful or whimsical. I had interesting conversations every day with very excited and thoughtful people, which I think is one of the best ways to learn.

During my batch, I worked on two main projects:

Screenshot of The Lab site

The Lab - a new, text-adventure themed section of my website that houses various web-based experiments. I built it with Eleventy (the same static site generator I used to make this site!), and it includes an assortment of animations and interactive elements made with P5.js, Three.js, and fragment shaders.

🌐 Visit this link to explore it: https://lab.palomakop.tv

This project was really an excuse to just experiment and play with web-based media and see what happened. I included some elements that I created in pair programming sessions. I'm interested in playing around more with web-based animations and the <canvas> element; as experiment more in the future, I'll add more "rooms."

Screenshot of a tarot pull on Subtle Cards

Subtle Cards - a web app for pulling virtual tarot card spreads. It's a full-stack app with a React frontend (deployed on Netlify), Tailwind CSS, a Flask API (deployed on Heroku), and Supabase as the database. I batch-edited the tarot card images with Imagemagick (one of my favorite tools), created card animations with framer-motion, and used Random.org's true-random number API to randomize the tarot card pulls. Each spread of cards has a unique URL. There are also dynamic moon-phase icons (using SunCalc).

🌐 Visit this link to try it: https://subtle.cards

Building Subtle Cards was the largest project of my batch. I love building static websites, but I wanted to push myself to build a more dynamic web app with modern standard frontend tools. It took me longer than expected (I thought I could finish it in one week), but I was proud of the result, and happy that I finished in time to share the project in the final presentations session of my batch. I'm particularly proud of the way the cards animate on screen, simulating that moment of pause in a real tarot card pull. For page transitions, I used the new browser standard view transition API, which is not yet implemented in Firefox, but provides a nice progressive enhancement for Chrome and Safari.

I learned a lot while working on this, and I am now very ready to move on to new projects (and to try other frameworks besides React), but there are two things I'd like to add at some point: an animation for the background of the splash page, and the ability to pull cards from additional tarot decks. (I deliberately built the backend with this in mind, and I plan to add some decks of my own design when they are finished!)

Of course, working on my own projects was only one aspect of my Recurse Center experience. I also participated in lots of group events, coffee chats, pairing sessions, and general banter. I joked with someone that RC is basically a bunch of people who enjoy explaining things to each other.

Since I had my video equipment with me in the city (to play the shows I wrote about in my last post!) during my final week of batch, I brought it in to show it to people during Demo Palooza, an event where people set up interactive projects to show each other.

Conveniently, there was already a CRT monitor in RC's retro computing corner, so I brought in my modular synth and my custom-mapped controller for Resolume, and spent a fun afternoon demo-ing video synthesis as people rotated through my station. After over an hour of this, I finally also got the chance to walk around and check out everyone else's projects. (There were far too many to list here, but seeing and discussing what other people were working on was one of the most fascinating and inspiring aspects of the retreat.)

Me showing my video synth at Demo Palooza Video patterns being displayed on the Commodore CRT monitor at Recurse Center Full video setup comprised of a modular video synth and a laptop with a midi controller

(Note: the retro computers visible in the background were not part of my setup — though they certainly contributed to the vibe.)

As I mentioned, many events at RC are organized by the participants. During the first weeks of my batch, I frequently heard people mention their use of AI coding tools, but I noticed a lack of critical conversation around how to engage with these tools in a thoughtful and ethical way. The internet is brimming with articles and discourse on the topic, but much of it is almost pure fluff, serving either to overhype the technologies, or to proclaim them as the source of our doom as a species (another side of the same coin). Because of my irritation with the popular conversation around AI, I had previously avoided the topic, but during my batch, I felt it was time to start engaging with it in a more deliberate way. This led me to organize a weekly meeting called Critical AI Discussion Group.

These meetings provided a space to voice our concerns, share anecdotes and experiences related to AI (in the workplace, classroom, etc.), and discuss practical matters — such as the tech debt accrued by using large swaths of generated code — and philosophical matters — such as the nature of creativity and authorship of one's own work. I facilitated four meetings before stepping down at the end of my batch. However, other members of RC have jumped in to continue the meetings, with a rotating facilitator each week, so I've continued to attend as an alum.

Overall, I had an amazing time during my six weeks at Recurse Center. I think their open-ended approach to learning was perfect for me, since I'm very self-motivated. I really did feel like I became a "dramatically better programmer," which is one of RC's stated goals. Now that I've built my first full-stack web app from scratch, I feel much more confident as a developer. I feel empowered to continue programming, to really commit to it as my main profession, and to continue building interesting personal projects. And last but not least, I met a lot of cool, curious, creative people. I look forward to continuing to participate in the RC alumni community, and hopefully doing another batch at some point when I have time.

March Shows in NYC

Flyers for two shows in March 2025

I played two shows in NYC in March!

The first one was on March 23 at The Living Gallery in Brooklyn, where I performed visuals in an A/V collaboration with Lee Tusman. The show was organized by Proto, a.k.a. Imaginary Prisons from Worcester, MA (and a friend from the fediverse!) All the sets besides ours were by Massachusetts-based experimental/noise folks, and they were a lot of fun. (My favorite moment was when Proto played the spoons.)

Paloma Kop and Lee Tusman performing at Living Gallery

The second show I played was on March 31 at Union Docs in Ridgewood, where I performed a solo AV set. The event was part of a series called Women Innovating Sound Experiences, which highlights women/non-binary artists working in experimental sound & media arts, and is curated by fellow artist Jenn Grossman.

This installment of the series was themed around Audiovisual Alchemy, with performances by Maria Takeuchi and Melissa F. Clarke, and a screening by Rachel Efruss. After the main event, we all sat down together for a Q&A with the audience about our processes, and I talked a little about my system for live generative visuals.

I really enjoyed playing alongside these wonderful artists, and the crowd was great, with lots of familiar faces. Big thanks to Jenn Grossman, Mike Clemow, and Jacob McCoy for shooting lots of photos and videos.

2:20 | Watch on: Youtube Peertube

WISE show (photo by Mike Clemow) ÉMU - Maria Takeuchi performance (photo by Mike Clemow) Melissa F. Clarke performance (photo by Jacob McCoy) Rachel Efruss's video feedback demo system (photo by Jacob McCoy) Paloma Kop performance (photo by Ranjit) Paloma Kop performance (photo by Jacob McCoy) Wide view of my performance (photo by Mike Clemow) Colorful shapes from my performance (photo by Jenn Grossman) Paloma Kop performing with modular video synthesizer (photo by Jacob McCoy) Audience during my set (photo by Mike Clemow) Group Q&A session (photo by Mike Clemow)

"How did you make those visuals?"

Since a few people were curious about my current live video performance setup, I made a flowchart of the process I used for both of these shows. I've been noodling around with it for a while (since I started using Resolume last year), and I keep finding new tricks and smoothing out quirks. I feel like I am able to make the most of both my analog and digital tools while also avoiding the pitfalls of either. Also, it's compact enough for me to carry everything at once — at least for short distances.

Flowchart diagram of my video setup, which uses Resolume Arena and a modular video synthesizer

Footage I have pre-recorded includes:

  • Footage I shot while walking around
  • Water, ferrofluid and other liquids
  • Slit-scan processed imagery
  • Video feedback created with cameras and analog video mixers

Digital effects I use on all layers:

  • Brightness
  • Contrast
  • Blur (amount & distance)
  • Saturation

I use these effects specifically for the framebuffer feedback:

  • Time delay
  • X and Y displacement
  • Invert
  • Sharpen (used in conjuntion with blur to create Turing/reaction diffusion patterns)
  • Hue rotation

Low Tech Electronics Faire

My HTML journal demo site from the workshop

Last week, I had the pleasure of attending the Low Tech Electronics Faire, a two-day event at Temple University in Philly. I led an HTML Journal Workshop, in which we crafted homepages on the web according to a simple spec created by m15o. As you can see in the screenshot above, my example website from the workshop also included cutting-edge graphic design motifs such as the Wingdings and Papyrus fonts.

I had a great time at the faire, though it was a bit of a whirlwind. I had some great conversations with a bunch of people, met some internet friends IRL, built a tiny handmade speaker, learned about programming primitive computer games in BASIC, and purchased a LoRa mesh radio node from the Iffy Books table. I also enjoyed the art exhibition and talk series, especially Lori Emerson's talk about her book, Other Networks. Andrei also came and taught a workshop on video synthesis. Unfortunately we had to miss some of the live performances, since we were quite tired by that point and had a long trip home ahead of us, but I heard they were great as well.

The Electronics Faire is a yearly event organized by Hannah Tardie, who also manages the Charles Library Makerspace at Temple. They did an amazing job putting everything together, with support from the other library staff and student volunteers. Thanks to everyone involved for an excellent array of programming and serendipitous convergence. I hope I can come back again next year!

I didn't take any photos at all during the event, which is probably a testament to how busy I was having a good time and not looking at my phone. There might be some photos shared from the volunteer photographers I saw (some of who were shooting on film!) If they send me any of that documentation, I'll add them to this post.

EDIT 2025-03-21: As promised, here are some photos from the event! The first one of my workshop was shot on film by Calvin Leon. The rest were shot digitally by various people.

HTML Journal workshop HTML Journal workshop Andrei's video art workshop Writing CSS I <3 Files performance Iffy Books table Media Preservation talk

New Studio Tour

Work desk with a computer and modular synthesizer in a darkened room

Since my recent move to New Haven, CT, I now have a private room for my studio and work space. It's been a while since I've had a dedicated space for this purpose, so I was very excited to set up my things again.

I've had a number of studio spaces over the years, and even the ones I had for an extended period were prone to me moving everything around periodically, so I've gone through a lot of trial and error to find the best way to arrange things for my purposes. Since I work with a lot of AV equipment, I've felt the temptation — the same one I've seen others in this medium get pulled into as well — to create some kind of Ultimate Signal Chain where all of my gear can remain plugged in and patchable. This seems to work well for shared studios and recording spaces, but in my own space, I like to create bespoke setups for whatever my current projects require. For example, sometimes I want to use a bunch of electronic equipment, while other times I just need table space for drawing or doing something messy with inks or other liquids.

So I have decided that it's better to just keep a few things out on my desk by default:

  • my desktop computer
  • a television screen that accepts analog or digital inputs
  • a multichannel audio interface
  • some speakers
  • a paper notepad
  • my modular synths (including both audio and video modules; these aren't as ubiquitous at the other items in this list, but I like having a tactile synth playground available on short notice, and they are really annoying to put away and take back out)

If I want to use other equipment for a specific project or performance, I can bring it out and plug it in just for a few days or however long I need it for. There is even enough space in my room to set up additional folding tables to extend my surface area if needed. If I'm preparing for a performance, it is actually helpful to quarantine everything I'm bringing with me to a separate table anyway; it makes it easy to pack, and helps make sure everything will fit on the table I'm bringing.

With these methods in mind, my studio is organized around three areas:

  • my desk (pictured and described above)
  • shelves for storing equipment and supplies
  • a nook with a beanbag chair for reading, and a meditation bench.

I do most of my reading on the couch and at the table in our living room, but I like having a private space to relax as well.

Below, you can find my attempt to draw my studio as an isometric video game level. There are a few things you can't see because they are on the cut-away walls: another window, a small closet, and several wall-mounted cable hangers for cables I need quick access to.

Isometric drawing of my studio room

Here are a few other details about my desk setup:

  • I added a triangle of wood to soften the inner corner of my L-shaped desk, and make it nicer to sit at my computer which is positioned diagonally in the corner.
  • My desk has motors to adjust the height, but my modular synth case is best positioned vertically, so I built a wooden frame that attaches to the desk and provides a surface for it to lean against without touching the wall.
  • The two chairs I use at my desk are a stool and a special chair that allows me to sit cross legged at my desk. I have found that using chairs without backs has greatly improved my posture and back pain.
  • My split mechanical keyboard is also helpful for ergonomics, in addition to being fun and customizable. I made wrist rests for it by tying off a pair of socks filled with dried beans.
  • I made a little organizer out of cardboard for storing shorter modular patch cables by draping them over one of my speakers.

I hope you enjoyed this virtual tour of my studio! I love seeing other people's spaces as well, so if you share yours, let me know.

2024 Year in Review

Portrait of Paloma Kop with their video equipment

I wanted to post something like this around New Year's, but I missed the window where I could publish it without mention of my lateness. But I have a good excuse: I was fully in the middle of moving! As of January 1st, we are officially leasing a lovely apartment in New Haven, CT.

Even though 2025 is already well underway, I'm taking a moment to reflect on the past year. Here are some of the things I did in 2024:

  • Rebuilt my artist website (the one you're looking at now!) to use 11ty, a static site generator. It was a lot of work, but the effort I put in will make maintaining and updating this site about 1000% easier. (More about this in the colophon.)
  • Attended my fourth vipassana meditation retreat, and completed a 100-hour meditation teacher training program. I haven't taught any meditation classes yet, but the things I learned have helped me deepen my meditation practice.
  • Taught my first college course as an adjunct professor: Intro to Animation at Hamilton College. (I actually taught two sections, so my first two college classes!) This was a wonderful experience for me, and I hope to get more opportunities to teach again in the future.
  • Taught two online classes through Polyphase Portal: one about HTML & CSS, and one about video feedback. Each one met weekly for a month. I preferred teaching IRL, but it was cool to be able to include folks from outside my local area.
  • Lived in various free and inexpensive alternative spaces in the forests of Upstate New York, including a few months of house-sitting, a converted barn, and most recently, a 30-foot yurt. Although I've decided to move back to a more urban area, I really enjoyed getting to spend more time in nature, regularly being in the presence of waterfalls, cool rocks, and all sorts of animals.
  • Survived another year without a full-time job.
  • Saw a total solar eclipse for the second time in my life.
  • Attempted to go on a summer road trip that was aborted quite early on.
  • Built a shed on my parents' property. This was my largest solo woodworking project to date.
  • Played 4 shows, co-led 2 video art workshops, and did an art installation, a group show, an artist talk, and 2 presentations at open source meetings.
  • Started Zine Club!

Compared to 2023, when we spent 5 months driving across the U.S. in a van, I spent almost all of this year in one area (New York State). But it has felt like just as much of a strange, meandering journey as the last year did. And while I still haven't quite landed somewhere that feels like a long-term, sustainable lifestyle, I feel like I'm moving in the right direction, fumbling towards a balance between my sometimes-conflicting needs for freedom and structure, for unhurried time and financial stability, and so forth.

I don't know exactly what happens next, but I'm curious to find out. So onward into 2025, and whatever this weird timeline we all inhabit holds for us next.